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Starcraft 2 coop solo2/21/2023 There was significant demand for some kind of end-game content that enabled better replayability. Brutal had become much too easy for veteran players with maxed out commanders. Brutal+Ī long-time feature request from the co-op community has been the ability to increase the difficulty beyond Brutal. I’d like to talk a bit about these concerns and explain why I don’t agree with the current direction of the game mode. These concerns have only grown over time and were cemented by the launch of Mengsk and the inclusion of a Brutal+ difficulty. I hope that you enjoy – and please share if you do! □ Įver since the release of Tychus, I have grown increasingly uneasy with co-op’s design direction. A 65-minute in-depth look at II's game-changing cooperative missions. After more than a hundred hours of researching, playing, writing, and editing, it's finally DONE.
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